Batman, Gandalf, and Wyldstyle find themselves stumbling upon the Scooby-Doo world, with Mystery Inc. going through the usual story plot: leader Fred starts off with the splitting of the group for a more efficient search, and he had Scooby and Shaggy ride the Mystery Machine to the Circus, leaving him, Daphne, and Velma to search around his Uncle Arthur's Haunted House.
With no one spotting them, the trio starts get themselves involved in the case, as they continue on with their quest to save the LEGO Multiverse from Lord Vortech's devious plans.
- The Scooby Gang can be found in the secret room. The room is located using the Target Ability on the large Skull. Inside you will find a Gyrosphere Switch that you can use the Gyrosphere on. Perform the Gyrosphere Switches Ability to free the Gang.
- 115,000 Studs
Abilities needed to complete the Level 100%
- Hazard Cleaner Ability
- Digging Ability
- Water Spray Ability
- Sonar Smash Ability
- Illumination Ability
- Target Ability
- Ghost Puzzles Ability
- Deflection Ability
- Gyrosphere Switches Ability
- Running Gags of the Scooby-Doo series were used in this level, For example: