|Set||71204 Level Pack|
|TARDIS||Laser-Pulse TARDIS||Energy-Burst TARDIS|
A TARDIS (Time and Relative Dimension in Space) is a product of the advanced technology of the Time Lords, an extraterrestrial civilization to which the program's central character, The Doctor, stole. A properly maintained and piloted TARDIS can transport its occupants to any point in time and any place in the universe.
One of the most striking and notable features of the TARDIS is that it is dimensionally transcendental, or as many of The Doctor's companions have noted, much to his utter delight, "It's bigger on the inside." (A 19th century incarnation of the Doctor's companion, Clara Oswald, however, caught him by surprise by stating it was "smaller on the outside.)
In the game, the interior of the TARDIS changes depending upon which incarnation of the Doctor is active. If no Doctor is active, the Twelfth Doctor TARDIS will appear.
First Doctor's TARDIS
In the very beginning, the First Doctor's TARDIS interior was a bright white room with roundels on the walls and a large computer bank taking up a major part of the 'back' wall. These computer banks contained the fault locator and various systems relating to navigational control. (This interior is rendered in black and white - as are any characters who enter it, including future incarnations of the Doctor.)
Second Doctor's TARDIS
Third Doctor's TARDISThe Third Doctor's TARDIS features adds color instead of black & white and is based on the TARDIS's design from The Time Monster. It features a monitor in one roundel and The Master's TARDIS disguised as a computer bank.
Fourth Doctor's TARDIS
Fifth Doctor's TARDISThe Fifth Doctor's TARDIS console room reflects the complete redesign completed by the show's set builders to commemorate the show's 20th anniversary in 1983. It adds a futuristic variation on Doric columns in each corner and a console with mostly buttons, keyboards, and video screens instead of levers and gauges. The time rotor in the centre also has been redesigned with a more intricate central display. This design would survive with minor variations until the show's hiatus during the Sixth Doctor's tenure. The console and video panel returned for the remaining years of the first generation until it temporarily went out of production in 1989, but because some of the walls had been either damaged in storage or struck outright, a darker console room set was built to camouflage the use of fewer, and smaller, walls. These changes are not reflected in the game.
Sixth Doctor's TARDIS
Seventh Doctor's TARDIS
Eighth Doctor's TARDIS
At some point in his life the Seventh Doctor began to use a control room that resembled a comfortable Victorian parlour and was eventually inherited by the Eighth Doctor. This interior had an abundance of wooden surfaces and was significantly larger than any that had come before or after. It featured a variety of mechanical clocks, several comfortable chairs, lamps and metal half-arches that surrounded the console, covered in circular holes resembling roundels.
War Doctor's TARDISThe War Doctor used a control room during the Last Great Time War that bore a strong resemblance to the console room walls used in his first incarnation's control room with similar white walls and roundels, albeit with new "coral" support beams and a matching console. It also has the Moment, a Time Lord superweapon the War Doctor used to end the Time War by destroying both the Daleks and Time Lords. Assembling and using the Moment triggers an explosion animation, but otherwise has no effect on the game or the TARDIS.
Ninth Doctor's TARDIS
Early during the Ninth Doctor's life, the control room had been changed to its "coral" theme (as once described by the visiting Fifth Doctor). This organic design was similar to its previous iteration used by the War Doctor. However, the walls were now golden, with smaller, hexagonal impressions replacing the white roundels of the previous console room.
Tenth Doctor's TARDIS
The Tenth Doctor's TARDIS features the same "coral" design as the Ninth Doctor. However there is one key difference in that the hand jar only appears in his TARDIS. This is a reference to the Tenth Doctor's original hand which was chopped off during battle with the Sycorax Leader in The Christmas Invasion, was retrieved by Jack Harkness of Torchwood and then returned to the Doctor before the Master used it as part of his plan in The Sound of Drums. Ultimately the hand was imbued with Regeneration energy during an aborted regeneration in The Stolen Earth before it transformed into a entirely new Doctor who was partly human. Nicknamed 'Handy' this version of the Doctor was part human and ultimately remained with Rose Tyler on the parallel Earth.
Eleventh Doctor's TARDISDue to the violent nature of the Tenth Doctor's regeneration and the resultant damage to the TARDIS, it required time to fully repair itself. Changes to the control room included a new hexagonal console with instruments resembling a typewriter, a telegraph, a gramophone, a set of hot and cold taps and a view-screen made by Magpie Electricals. The screen also displays a crack in time, the focus of the fifth series' main story arc.
Twelfth Doctor's TARDISThis control room previously belonged to The Doctor's Eleventh incarnation towards the end of his life but was eventually inherited by the Twelfth Doctor after he regenerated. Over time he proceeded to upgrade the console room by adding additional items to it, such as a reclining chair, bookshelves, candles, chalkboards, an additional staircase to the upper level and circular lights around the lower balcony. He also changed the lighting of the time rotor and room from its original aqua to orange, creating an ambient glow that added warmth to the room.
- The TARDIS' interior changes based on which incarnation of The Doctor that you are playing as.
- Due to a malfunctioning Chameleon Circuit, The Doctor's TARDIS to this day remains stuck in the form of a blue police phone box from 1963 when the series began more than 50 years ago. The police box disguise is so firmly associated with Doctor Who that the BBC now officially owns the police box design, which was retired from active use by police in the 1980s, though occasional TARDIS-like police boxes still turn up, most notably one in Earls Court, London, which doubles as a security station and as a tourist attraction.
- One of the available Skins for the TARDIS can make it to look like a classic red British phone booth. The TARDIS is often mistakenly referred to as a phone booth rather than a police box, which is a different thing.
- In "Attack of the Cybermen," the Sixth Doctor actually does attempt to repair the Chameleon Circuit, whose original intent was to disguise the TARDIS in whatever environment it landed in. However, despite the Sixth Doctor's improved mechanical aptitude, the "repaired" circuit changed the exterior more or less at random, including on one occasion into a pipe organ, which did not blend in with the rocky badlands on which it had landed. In the episode, the random changes also presented the Doctor and his companion Perpugilliam "Peri" Brown with a great deal of difficulty finding the entrance. Toward the end of the story, the TARDIS returned to the familiar police box form, and the Doctor decided to leave well enough alone.
- Even though the exterior of the TARDIS changes throughout the series (in terms of size, color, condition and other decals), the game's TARDIS always remains in its current form regardless of which Doctor is currently in play.
- It is also featured as the main picture for the In the Nick of Timey-Wimey Achievement for The A Dalektable Adventure Level and Our destiny is in the stars Achievement for The Dalek Extermination of Earth Level.
- The TARDIS is the only vehicle or gadget in the game where the character is fully concealed inside it and cannot be seen. It is also the only vehicle that you can access an interior within. The different interiors can be accessed from any level or world at virtually any time.
- The TARDIS also has the words "Public Call" on the top of it. This was not printed in detail due to the small type it would have required.
- The Fourth Doctor is the only incarnation of The Doctor that has two TARDIS interiors in the game. His second TARDIS console room is based on the Secondary Console Room seen in Season 14 and can be accessed by entering the TARDIS on the fourth consecutive day in a month (the 4th, 8th, 12th, 16th etc).
- Any character can fly the TARDIS and enter the interior, but only The Doctor can use the console inside.
- When inside the TARDIS you can choose to regenerate into a more recent or previous incarnation of The Doctor (otherwise the only other method is to kill the Doctor, which costs studs - but see below), listen to a variety of Theme Tunes and Incidental Music via the In-TARDIS Entertainment and travel through time and space using the TARDIS console.
- However, regenerations need to be unlocked naturally through defeat, which is performed by entering the TARDIS as a form of the Doctor you haven't unlocked yet.
- The Eighth Doctor 's 1996 TV Movie theme isn't available from the In-TARDIS Entertainment.
- When the TARDIS is flown, the current Twelfth Doctor arrangement of the theme is heard, including a portion of the melody (known as the middle eight) which is only heard in the credits at the end of each episode.
- The TARDIS is the only special vehicle that have TARDIS Travel Ability in all of its alternate builds.
- There are two different versions of the TARDIS: one is owned by The Doctor & the other one is owned by Missy (The Doctor's frenemy).
- Wonder Woman mistakes the TARDIS for a phone booth. Moreover, her quote regarding the TARDIS refers to Superman using them as an impromptu changing room during the mid-to-late 20th Century DC Comics, when phone booths were very common in the U.S.
- Note that even though the TARDIS is a time machine, in this game it does not have the Time Travel Ability for the purposes of accessing certain areas such as the Titanic in The Phantom Zone.
- The TARDIS Toy Tag has the TARDIS in a rocky landscape, a reference to the infamous "BBC Quarry" used commonly as an alien landscape.
- Several TARDIS interiors have studs that can only be accessed by flying characters.
- The number of studs varies widely, with the Eighth and Eleventh Doctor interiors having by far the most available studs. The Eighth Doctor's TARDIS also has the largest explorable interior.
- Due to a glitch the Tenth Doctor's severed hand-in-a-jar (i.e. "Handy") sometimes appears within the Ninth Doctor's TARDIS.
- In Lego Batman 3: Beyond Gotham, the TARDIS makes an appearance as a red phonebooth in the Batcave.
- Players had to find pieces to build it, watch as the doors open up to reveal a phone ringing. Destroying the phone earned them a Minikit. After they walk out of the box, the doors slam shut and the booth disappears.
- The Eighth, War, and Ninth Doctor's Incidental themes that can be played in the TARDIS is actually the theme used in the series 2 episode Doomsday when Rose Tyler is separated from the Tenth Doctor in a parallel world.